using Godot;
using System;

public partial class GameManager : Node
{
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
		GD.Print("GameManager 只加载一次，单例模式，会在所有场景中加载");
		GD.Print("在项目设置-全局-自动加载-添加该脚本");
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}
}
